The whole application will run on Node as its runtime. The back end (referred to from here on as the "server") will be a simple Express server that receives Socket.IO events from the client and acts accordingly. Together, Phaser and Vue will comprise our front end (referred to from here on as the "client"), and we'll use Socket.IO to communicate with other players and tie together the front and back ends of our app. The Phaser instance will be wrapped in a Vue component that will handle things like multiplayer chat and commands. Our project will feature a Phaser game instance that will allow us to create tokens and cards on screen, and move them around on a digital game board. All of the project files for this tutorial are available on GitHub.
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